![]() ![]() I suspect it was only just getting off the ground when it was cancelled. Even though the project started in 2016, according to Spector it was only really worked on in 2018 & 2019. The trailer didn't show any gameplay for a reason. Ken Levine, who worked at Looking Glass when it making System Shock, certainly never stopped trying to make System Shock, eventually giving BioShock: Infinite an ending that suggests there are thousands upon thousands of variations on this theme. Not supposed, it was 100 officially confirmed. It’s easy to understand why people played this game and then became obsessed with it, why you can trace some people’s careers through the game. In December 2015, the third installment in the franchise titled System Shock 3 was announced, but its development has had plenty of ups and downs. There’s always a discovery - a new weapon or a vending machine or a shortcut - or at least a useful lesson lying in wait. System Shock and its sequel by Looking Glass Studios have had a distinct impact on the gaming industry. I often found my way through levels mostly by accident, by deciding to turn down hallways I hadn’t gone down before. It also rewards your curiosity as much as it does your caution. ![]() You can get yourself into unsolvable situations - it’s a game that asks you to pay attention, that doesn’t always signpost the next thing to do. You can - and probably will - eat absolute shit the first time you try to make your way through the medical bay. What really excites me when I play System Shock is how little it holds my hand.
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